This is a personal project I made after attempting to build a boids algorithm in unreal. I realised I need to use octrees so decided to learn it myself starting wth 2d quadtrees in SFML and then moving on to quadtrees in unreal engine. i also plan to create the quadtrees somewhat seperatley to the boids so others could possibly use my work in thier own projects.
I wanted to do this project to develop my skills in recursion and memory managment, I followed a coding train tutorial who was showing it in javascript so i still had alot to think about as I develop my trees in c++.