Master Blaster
Master Blaster is an infinite runner with a vector graphics style where you shoot your way through an asteroid field, the more asteroids you hit the more points you gain and as the game progresses the faster the asteroids fly at the player.
The game was created in core Java for my advanced higher class in high school. I learned a huge amount from the development, from gameloops and delta time to general understanding of oop with spawning, despawning and managing the many asteroids with different parameters. I prioritised player experience and wanted to make it a fun, rewarding game that people wanted to play. I feel I achieved what I set out with watching friends playing against each other to get a higher score. The game is quite challenging, but has room to develop technique to get further in to the game.